armoured: (silly] wave)
2030-05-14 05:31 pm
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armoured: (silly] wave)
2017-11-16 02:53 pm
Entry tags:

Mailbox - We the Lost



1331 POUND CAKE LANE
ALPHONSE ELRIC
armoured: (gen] alchemical)
2017-11-12 09:46 pm
Entry tags:

Application - We the Lost

Player Name: Fossil
Preferred Pronouns?: She/Her
Player Contact: [plurk.com profile] bibbety
Other characters in play? Sherlock and Bucky

Character Name: Alphonse Elric
Canon: Fullmetal Alchemist: Brotherhood
Game Transplant: Snowblind RPG
Original App: Here
Game Summary: Snowblind is a horror game where the characters are trapped in a frozen hellscape and have to try and escape, while encountering tortures, monster anomalies of past friends, and mind control. It's fun for all the family.

How long was your character in Game: OOC two years/IC 299 days
History of Character in their Game: Al arrived in Norfinbury on day one of the session, with a huge amount of other people who were in the same boat as him - the same frozen, unable to sail because the sea was entirely frozen, boat. Having very little information about why or how he arrived, Al turned to the strange device he'd been provided with. This was an immediate steep learning curve, as he had never seen or used anything like a tablet before. Because of this, he named himself LELRIC by accident, something that has haunted him ever since. In discussing the possibilities of where they were and how to get out again, Al met some of the people that would become very important to him in the months to come - Sheena, Steph, Mami, and Hook. He also found out that Greed, a homunculous from his world, was present, however they didn't manage to speak much.

A lot of the next few days were spent in mutual confusion with everyone else who had arrived in Norfinbury, as well as getting to know one another and discovering a few frightening aspects to the town - such as their ability to somehow inject everyone at once without being seen. He also began to feel the effects of cold and hunger, though he internally denied them. Having been a hollow suit of armour for so long, the idea that he might have to eat in this body was utterly ridiculous. It was day four when he finally collapsed through exhaustion and found out that this body now needed sleep. This was a huge and mind-breaking thing for him to have to accept, and it's something he struggled with for almost the entire time of his stay. During this confused period, he met Tadashi and Max, two people who would become his best friends in the days to come.

Max and Hook became Al's focus for a while. Both of them were prone to isolating themselves, which had already proven to be quite dangerous, and Al was worried about them both. Max, especially, proved to be quite reluctant when it came to overtures of friendship. But Al was persistent, asking small steps of things like just sending a single text to make sure he reached shelter at night, and then building from there. By the time that Max and Hook died, Al had managed to befriend both of them properly. Their deaths, though especially Max's, hit him very hard because of how much he had tried to open them up and protect them, it was a cruel reminder that he couldn't always protect the people that he cared about.

On day six, the first person returned from the dead. This freaked Al out to an incredible degree, as revivals are only possible in his world thanks to a philosopher's stone - an alchemical tool made by sacrificing live humans - and even then the revival is never properly successful. He began to worry that the previous residents had been turned into a giant philosopher's stone to power the revival mechanic, and that the death losses people suffered when they came back were a part of the equivalent exchange. This is still something that bothers him greatly, and he will never tell someone outright that he's glad they're back from the dead, or that he hopes their friends might revive, because he just can't agree with revivals. Even his own brother has died, and Al has said that he hopes that Ed isn't revived, because his brother wouldn't want that.

As time goes on, Al takes on a number of roles for himself. He marks buildings that he passes through with his name, contact details, and the day he's passing through so that anyone who sees it will know that they're not alone. He also decides that, along with exploring, he is best suited to try and help people out on an emotional level. So he sets about trying to get to know most people, trying to befriend them, and being on hand when new people begin to show up over the coming weeks. It's not always a task that goes down well with others, there are a lot of people who take exception to being 'aggressively friended', but he perseveres because he believes that everyone will survive this better with support and companionship.

He travels with Mami, Steph, Freya, and Tadashi for a long time; and then his brother, Ed, joins the group when he arrives. They weather anomalies attacking them, food shortages, illnesses, the start of MN poisoning, and several game events together. During one of the events, where they begin to feel a depression that keeps mounting, Mami admits the level of despair that she lives with. Even though Al doesn't quite manage to make her feel better, the two of them become a little closer through that experience. A huge blow comes to him when Tadashi and Ed die, however, and his optimism is knocked for a long time. It takes Steph, who is always there with him, to get him to recover again and keep trying to move on.

In discussions with Greed, Al begins to discover that there are multiple versions of his own world out there, as well as multiple worlds in general. Greed remembers different things happening in Amestris, as well as slightly different people, and they both reluctantly conclude that they're from different versions of Amestris. This scares Al, as he worries that he won't be able to get back to his original world.

It would be impossible to talk about all the events that happened, both mod run and player based, but some of the ones that had the most major impact on Al would be the following. An event occurred where prophet eyes began to replace people's normal eyes, and then the people with prophet eyes (of which Al was one) began to attack the other residents. This is the first time that Al has ever killed anyone, and it was Dr. House. Killing is such an anathema to how he lives his life, that to have been forced to do it almost broke him. Even though he dislikes Dr. House a lot, the guilt he feels about what he did makes him easy to manipulate. He tries to actively avoid places where House can be found, and accepts that the other man is frightened of him now even though that cuts deeply. That's the first real time, despite being controlled before, that Al began to really distrust himself and if he could actually protect the people that he promised he would protect.

That would be stretched even further in a later event, also regarding the prophet, where Al's mental state became altered to believe that the only way to help sinners reach the prophet's light was to torture them. He committed horrific acts on Royce and the Cat, all the while talking as he usually did - explaining that these things were the help them, that he was trying to protect them, and that they just needed to hold out before good things started to happen. This devastated him in a very drastic way, and shook his belief that he could be of any use to the people in Norfinbury at all. It was actually a visit from the Cat, one of the people he tortured, that brought him out of it. The Cat told Al that he knew that Al couldn't have fought against the mind control, because he always did everything with his "whole heart", which inspired Al to once again try and fight this town and protect the people in it with his whole heart.

Although the Joker is a person, his presence counts as an event for Al. His dangerous 'jokes' and his utter disregard for other life angered Al and, after murders were committed, he vowed to hunt him down and keep him in custody for the safety of others. This pitted him against several people who thought that was a bad idea, as well as others who also wanted to hunt down the Joker for their own revenge or other ends. He met up with and fought the Joker several times, and only came out on top once. Other times they fought ended in at least one person dying and, eventually, Al had to concede that continuing to pursue him only ended in a cycle of destruction that, because of the revival system, didn't solve anything.

One of the things that helped keep Al sane throughout his time in Norfinbury were the friends that he made, and seeing how he made a positive impact on them as well as visa versa. Possibly his strangest couple of friends were Tim and Sylar. Tim came from a world where Slenderman was real and constantly trying to attack him; he was abrasive, coarse, and really against having any friends. Somehow, Al managed to help Tim see that being alone wasn't always for the best, and Tim helped teach Al about technology (and terrible humour). They way they made one another's lives better gives Al proof that Norfinbury isn't totally bad. Another example of this was Sylar, who was a mass murderer in his own world, but wanting to turn over a new leaf. Al has championed his change of heart tirelessly and, in return, he has been able to see Sylar make other friends and give genuine contributions to their efforts to get out of the town.

How did they change from their canon personality wise (Please explain what caused it to happen?) Al hasn't changed much from who he has always been. The core of determination and hope that saw him through his mother's death and horrific reanimation, and the subsequent trials of his home, have helped him to survive equally as well in Norfinbury. He's more weary than he lets on to the people around him - he's tried and failed a lot of times, he's watched a lot of friends die, and he's been forced to do unspeakable things. He trusts himself less, always worried that he might be forced to hurt other people again, and he feels more helpless than he would want to let on. But he tries to keep all of this inside, he knows that he's the force of optimism that helps get a few other people through and he doesn't want them to lose that.

How did they change from their canon physically (Please explain what caused it to happen?): Al remains physically identical to his canon self, other than a few extra dings in the armour. He did have the ability to bleed; however, with the nanomachines failing, his body and abilities will go back to normal (see powers).

Powers: 1. Alchemy: Alchemy is Al's main ability. Alchemy is a scientific form of deconstruction and reconstruction. It allows the alchemist to break down an object into its component elements, and then reconstruct it into something else, or fix it if it was broken. Alchemy has a couple of limits - firstly, equivalent exchange must be used. This means that the object created can only be of equal mass to the one destroyed (so Al could make a statue out of earth, but it would leave an equivalent crater in the ground). Secondly, Alchemy is limited by the knowledge of the alchemist. Al, as well as his brother, are both prodigies, but they are far from knowing everything and so there are some things they simply can't do - healing the human body, for example.

2. Armour body: This is a curse as much as it is a power. Alphonse is just a soul bound to a suit of armour, which means he is hollow. He can take himself apart piece by piece and, as long as the blood seal remains in tact, he won't be hurt. He can't feel pain, cold, heat, he doesn't need to eat, or sleep, and he is incapable of even doing simple human things like crying.

Possessions: Al has his Norfinbury tablet, but nothing else.

Please provide three samples from your previous game, at least one will have to be third person with context:
Sample One: One
Sample Two: Two
Sample Three: Three

Notes: Nope!
armoured: (happy] wave)
2017-01-05 01:50 pm

IC Organisation Post

Hey, everyone.

I know that Norfinbury can seem really big and isolating to everyone sometimes, whether you're new or you've just found yourself alone, and that it can be hard to know what people have managed to find. So, I thought I'd make this to help everyone stay connected.

The first part is to help anyone who wants to find someone else to travel with, or is willing to divert from their path to pick up others. Just say who you are, where you are (if you're struggling, there is a map which may help you find your location), and what day it is. If you want to let others know that you're open to travelling companions, feel free to let people know where you are too!

The second part is to help keep everyone in the know about what clues we have found recently, or what theories people are investigating. If you find something possibly useful (like an SD card, a doll, a key, or something else), please let people know here! If you are investigating a current location and need help or supplies, also let people know.

Thank you!
armoured: (happy] approval)
2016-09-13 12:39 pm
Entry tags:

IC Inbox Subnautica

This is the IC inbox for Alphonse Elric at Subnautica.

This is the place to contact Al over the Network. Contact by voice, text, or video is all perfectly acceptable, and there is no need to plot with me prior to posting in this inbox.
armoured: (gen] positive)
2016-09-12 11:34 pm
Entry tags:

Application Subnautica

OOC INFORMATION
NAME: Fossil
AGE: Yes
PREFERRED CONTACT: [plurk.com profile] bibbety
CHARACTERS IN GAME: N/A

IC INFORMATION
NAME: Alphonse Elric
AGE: Al is fifteen, but his body is that of a seven foot tall suit of armour and his voice is that of a ten year old, so none of it matches!
CANON: Fullmetal Alchemist (Manga/Brotherhood version)
CANON POINT: After refusing his body, before the final fight.
CANON INFORMATION: World and Character

PERSONALITY: Alphonse Elric is the very definition of 'don't judge a book by the cover'. His outward appearance is that of a towering and intimidating suit of armour, decorated with conical spikes, and looming head and shoulders above mostly everyone else. But after only a few minutes of conversation, it wouldn't be hard to find out that he's anything but intimidating. In many ways, Al is a perfect foil for his older brother. Where Edward is hot-tempered, impulsive, and often impatient; Al is gentle, kind, and much more accepting of everyone around him.

One of the most defining things about Al is definitely his ability to keep hope alive, and to keep looking at life through optimistic and happy eyes. He naturally sees the glass as half full and, even in the darkest or most painful situations, he can find a way to put a positive spin on things. The most prevalent way this shows itself is in his attitude towards his armour body. For example. even though he desperately misses sleeping, eating, and even simple things like feeling the rain, he manages to put a positive spin on things by keeping a list of foods he will eat when he gets his body back.

Even Al can't deny that his armour body is a burden on many occasions, but he is still thankful to be in possession of it nonetheless, despite his brother's fears to the contrary. Ed saved Al's life by transmuting his soul into the armour, giving up his own arm in the process, and Al sees this as something to be incredibly grateful for. The depth of Ed's sacrifice showed how much he cares for his younger brother, and because even life in armour is still life and that means there's still hope that things can get better in the future.

It's in this viewpoint of looking to the future, that Al's hopeful optimism becomes intermingled with his impressive determination. The combination of these traits are what allows him to keep single-mindedly moving towards his ultimate goal - the restoration of both his and Ed's bodies - without becoming bitter from what they have already endured, or despondent about how far they still have to go. From burning down their own home so they had nowhere to return to, to following the slimmest of leads across the whole country, the theme of 'moving forwards' and continuing to hope is a strong one that never fades away. Yet despite this determination, Al remains a very moral person and never lets the end goal justify committing atrocities. For example, even though the philosopher's stone may be able to help restore his body, both he and Ed refuse to use one once they find out that human sacrifice is required to make one.

An almost natural progression of his sunny outlook on life, is Al's capacity for kindness and forgiveness towards others. He hates seeing other people hurt, and it's the injuries to the people that he and Ed meet along the way which cut him far more deeply than any hurt to himself. He often goes out of his way to attempt to shield and protect others, such as hiding a chimera girl inside his armour to try and keep her safe from the military, even if it ended up backfiring. This desire to protect and care for others, builds to such a point that eventually he snaps and declares that he "won't let anyone else be hurt for them [he and Ed] any longer."

His willingness to forgive and believe in the goodness of people, is shown the most clearly in his relationships with both Hohenheim and Scar. Hohenheim, the father of Ed and Al, abandoned their small family unit when both boys were very young and didn't return even when their mother died. Understandably, Ed is bitter and angry towards him; however, Al is shown almost immediately accepting his far-fetched life story and calling him 'Dad'. Scar has murdered many State Alchemists, and even attempted to murder Ed, but Al still entrusts the safety of May to him when it becomes absolutely necessary. All of this might make it seem like Al is a very naive and innocent person, but he's actually quite mature for his age and well aware of what the world is really like, it's simply that he chooses to believe that it can be better.

However, all of this kindness and optimism aside, Al is a very human boy at heart and, as such, has some very human failings of his own. He's by no means immune to fits of sadness and despair. His armour body is often a cause of distress to him, though he may try to cover it up, because of its severe limitations. He can't sleep or dream, he can't eat, he can't feel anyone touch or embrace him, and he can't even cry if he needs to. He desperately longs for his body back to regain all of these things, and sometimes the reminders of what he has lost are too much for him - for example, when he haltingly admits to Ed that he isn't sure how many more nights of loneliness he can bear.

His body can also make him very sensitive to the observations of others, as well as sometimes wavering in his own self confidence. He dreads being seen as something other than human, and the brief period when he allowed Barry the Chopper to plant doubts in his mind that he ever had been human led to some of the worst depression Al suffered during the series. He knows he is human within, and Ed knows he is human too, but he is always acutely aware that others may not see him that way, which hurts deeply. Of course, the loss of his mother and the subsequent attempt to revive her using human transmutation has also left deep scars on Al emotionally. The burden of guilt over what he and his brother tried to do, as well as the physical pain that Ed endured for many months afterwards, is something that never truly leaves him.

Finally, it would be impossible to talk about Al, without mentioning his relationship with his older brother, Edward. The two brothers share a connection and love that stems from being all one another has, and is deepened by the experiences they have gone through together. A large part of Al's strength comes from Ed, and his belief in his brother. He looks up to him, admiring his passion, his dedication, and his strength; and in turn takes comfort from knowing that Ed holds him in equally high regard. Yet, despite their closeness, the relationship never crosses the boundaries of being co-dependent. Al knows that Ed is competent, and so trusts him to take care of himself and return safely whenever they are separated.

ABILITIES: 1. Alchemy: Alchemy is Al's main ability. Alchemy is a scientific form of deconstruction and reconstruction. It allows the alchemist to break down an object into its component elements, and then reconstruct it into something else, or fix it if it was broken. Alchemy has a couple of limits - firstly, equivalent exchange must be used. This means that the object created can only be of equal mass to the one destroyed (so Al could make a statue out of earth, but it would leave an equivalent crater in the ground). Secondly, Alchemy is limited by the knowledge of the alchemist. Al, as well as his brother, are both prodigies, but they are far from knowing everything and so there are some things they simply can't do - healing the human body, for example.

2. Armour body: This is a curse as much as it is a power. Alphonse is just a soul bound to a suit of armour, which means he is hollow. He can take himself apart piece by piece and, as long as the blood seal remains in tact, he won't be hurt. He can't feel pain, cold, heat, he doesn't need to eat, or sleep, and he is incapable of even doing simple human things like crying.

INVENTORY: Al will have a notebook containing a list of food he would like to eat when he gets his body back, and nothing else.

MEMORY ALTERATION: After refusing his body on the other side of the gate, and being pulled back through, Al will wind up in Subnautica. He will assume that something went wrong with the Gate of Truth and that's why he's not back in Amestris where he should be.
armoured: (happy] stars)
2016-07-01 09:43 am
Entry tags:

Inventory

Inventory of Gear carried in Snowblind

Protein powder
Pen x 2
Book - apparently non-fiction about monsters
Serving tray
Spiked collar
Bottle of red wine
Toothbrush
Toothpaste
Liquid lipstick
Hand lotion
Hair scissors
Can opener
One black SD card
Blue earmuffs
Small spiral notebook x 2
Fireplace poker
Cast-iron skillet
Plastic cup
Book - Crockpot cooking: 101 easy recipes
Book - Steamy sci-fi romance
Book - Steamy fantasy romance
Coffee mug
Necktie
Banana chips
Scented soap
Loofah
Plastic comb
Plastic bag
Magazine about celebrity gossip
Hand soap
Bookmark
Cat umbrella (given by Zack)
Paperweight (decorated with marine life)
Metal tray
White earmuffs
Sweet and sour sauce packet
Deodorant
Tie
Handcuffs
Rain hat
Surgical gloves
Envelopes
Large parcel box
Fountain pen
Mints
Boxer shorts
Leg warmers
Fishing hooks
Floral scissors
Twine
Duct tape
Choir robe
Ice skates
Motor oil
Thermos
Multitool
Hand lotion
Feminine pads
Tampons
Sponge
Beer
Coffee
Jar of buttons
Ammonia
Measuring tape
Bar of soap
Stick of gum
Gasoline
Umbrella
Throw blanket
Box of nails
armoured: (silly] wave)
2016-02-01 10:04 am
Entry tags:

IC Inbox - Thisavrou

Name: Alphonse Elric
Barracks: Moro Deck #014
Job: Bodyguard to Captain Thán
Volunteer: Joint chemistry and alchemy teacher, also offers individual tutoring in combat
Rank: Militus

This is the IC inbox/voicemail for Al, please feel free to leave a message at any time.
armoured: (gen] note)
2015-12-03 11:58 am

Norfinbury Survival Guide

Chances are, you've just woken up in Norfinbury with no idea what's going on. We (Clarke Griffin, Killian Jones, and Alphonse Elric) decided to rectify that by compiling information and offering advice. If you have any questions that aren't answered here, please let us know.

Please be aware that Clarke Griffin and Killian Jones, the original authors of this guide, are no longer in Norfinbury. It is now maintained and updated by Alphonse Elric (@LELRIC).

NORFINBURY
Norfinbury used to be populated, but became abandoned due to unknown circumstances. We've found photos of picketers and protest signs that suggest there might have been unrest in the town, and we've also found some evidence suggesting that the mass exodus occurred recently, but we don't have any concrete answers yet. All we know for sure is this:

1. There are no living plants or animals. found a house with plants, but I don’t suggest you fuss with them. probably poisonous.

2. The only reliable sources of food are the convenience store and the school. Ration what you have, you don’t know when you’ll find your next source.

3. In the evening, your tablet will display a "FIND SHELTER IMMEDIATELY" message. If you don't, an hour later all the doors will lock.

4. There are no natives left. It is possible at least one native is left in hiding. Messages have been found suggesting someone afraid is still in town.


If you're caught outside when the doors lock, you will freeze. The weather doesn't let up. I suggest hoarding all the blankets and clothing you can, because you'll need them. If you run across something that might be useful and you can afford to take it, don’t leave it behind. Be it a weapon, a blanket, or a scrap of paper. Resources are scarce. Don’t run off on your own. Keep a network, and check in frequently. Ration your food, you don’t know when you will get more. Try to jot down where you have been, and add it to the map. Move around to keep warm, friction helps and so does sharing body heat. Better to get suffer a snuggle than freeze to death, yeah, so no whinging. Current resources only seem to be able to last approximately a week whenever found, so don't be caught short and always try to return to somewhere to restock before then. In addition, writing your name and the day in the houses you pass could help others going that way find and meet up with you.

It looks like we've all been brought here by @ADMIN, who occasionally posts short messages but never responds to anyone. rarely responds to anyone. They have been recorded responding to medical emergencies and computer code. They may be responsible for the shots we get periodically.The shots we get seem to have a side-effect of short-term paralysis, so don't worry if that happens to you. They often come after something off happens, and then everything goes back to normal - I'm not entirely convinced the shots are what's fixing it, though. None of us have noticed any other effects of the shots at this time. As of right now, the entire area is blocked off by walls of snow. Whatever weapons you had in your possession have likely been taken. On the same note, those who claim to have had magic abilities can't use them anymore. There is now a minor collapse in the wall to the east side of town; however, no way over it has yet been found.


SAFETY
Last but not least, treat everything you see like it could be reality, and a threat, but remember that it may not be. This place as the capacity to trick with our heads and our perceptions, what you are seeing and experiencing may not be real. If you can beat them at their own game you’ll be safer. If you don’t know what something is, be careful with it. If something seems dangerous, engage cautiously or not at all. Do NOT under any circumstances approach any shadowy figures. Do not let them touch you. If you see one, get inside immediately and barricade the door. So far, the only way to protect yourself is to keep yourself away from them. Don't attempt to fight them - it won't work. Don’t do anything without letting someone know what you’re up to. If it’s getting late, get inside or you’ll regret it. Bar the door; we can’t get them open, but there might be things you don’t want inside that can.

If you don’t make it inside, there is a chance you might be collected and revived by some means. Reports of “something missing” upon waking. You could be gone for days with no recollection of what happened to you during. It’s impossible to say what really happens, SO AVOID AT ALL COSTS. If you think there’s a chance you won’t make it, don’t risk it.


I'd like to reiterate that. Avoid any dangers. We don't know what goes on when your body is taken or how they save you. More so, not everyone is chosen to be saved. Don't assume you will be. Find something to defend yourself with. Anything - broken glass, a baseball bat, you name it. Travel in a pack, when you can; this town often makes people feel restless, so you might be separated, but try to find another group when you can.

Most importantly, don't do anything stupid.

There is an unproven link between an application labelled 'beacon' and the frequency of creature sightings, please be careful if choosing to activate this as we still do not have a lot of evidence to support exactly what it does.

There is also a possibility that the creatures you encounter may look similar to distressing or traumatic things you recognise from home. Be ready for this. They ARE NOT those things, do not be tempted to stay near them or investigate. Still run away and barricade yourself indoors, these creatures are extremely dangerous.


CONTACT
If you need help, here are some people who've offered their services.

ALPHONSE ELRIC [ @LELRIC ] - questions, advice, combat, general help.

ARTHUR [ @SceptredIsle ] - sewing, knitting, gardening, combat, survival skills.

DR. CLAYTON EPPS [ @claytonator ] - emergency physician.

STEVE ROGERS [ CaptSteveRogers ] - cold weather survival, general combat.


Due to an unfortunately high rate of contact help no longer available, more volunteers ready to assist newcomers to Norfinbury are needed.


RESOURCES
MAPS:
- Alphonse
- Clarke
- Clayton
- Freya
- Mami | Desc.
- Interactive Map

OTHER:
- Infodump by Stephanie
- Information by Alphonse
armoured: (gen] read)
2015-06-14 06:49 pm
Entry tags:

IC: Al's notes and gathered clues

The following are clues that Al has either gathered himself, or have been shared with him by others.

Last updated: OOC day 10th September, IC day 34.
--

Clues
Arrivals
Maps
Inventory

clues )

Arrivals )

Maps )

Inventory )
armoured: (silly] bye)
2015-06-04 11:17 am
Entry tags:

IC inbox

This is the IC inbox for Alphonse Elric at Mask or Menace.

This page can be used for voice, text, or video calls, as well as in person interaction. Please feel free to poke Al here without needing to ask or plot first!